Sorry its been awhile but its been summer and all so not really been thinking about the blog much in all honesty.
I've been doing a fair amount of 3D stuff over the holidays and learnt a ton of stuff I'll be able to take into next year. Notably not a huge sum of knowledge compared to what alot of 3D artists out there know but I like to think I'm on the right track.
At the start of the holidays my main focus was primarily baking normal maps which also lead me to AO maps and then onto a better understanding of specular & gloss maps. Still feel alittle shakey on baking high poly mesh's onto low poly in 3DS Max but I'm capable enough to do simple geometry objects like crates, barrels etc. Have yet to try on a complex model which needs to be exploded but I'm sure I'll get around to that soon.
While practicing my baking skills I've come to understand alot more about unwrapping, being more optimal with the UV space and making sure seams are in the right places E.g not broken into a million pieces, hiding them from view if possible and splitting smoothing groups for normals. Minimal to no stretching and normalizing sections to match has also helped to make my texturing look much better. I'm fairly happy thus far with what I've learned and looking forward to progressing alot more over the next year or so before I start considering internships.
Couple screenshots of a few things I made for practice.
Trying my hand at alittle level design. Simple 3DS Max render with water & lights.
Got the idea for this house after playing the new Van Helsing game from
Neocore. 1.3k polys (2500ish tris) & 1024 diffuse only. 3DS Max
render.
This was a concept we we're given at the start of last year as a test which I never finished so thought I'd go back and do it. Made for a RTS game (think civilizations or similar).
Challenge ACCEPTED!...maybe
I've added some lines & silhouette's to help me understand the shapes and scaling if this concept is the chosen piece for the challenge.
Its pretty ruff ofcourse, just there for alittle guidance...after all, its called concept for a reason right?