Wednesday, September 25, 2013

1 Week Remaining!

So I haven't bothered updating the blog while doing this challenge in the last 2 weeks...sorry about that :P

It's been going really fast lately, Thankfully most of the scene is 2-3 different textures so it was fairly easy to get most of the larger assets done.

I've got a pretty decent workflow going aswell. It could do with the refinement but its working ok for now anyways. I basically have all the models setup in place on my highpoly scene with no textures, most of which have already been broken up into there own sections so I can just grab it and export it.

At that point I fix the pivot to help me place the assets correctly again, continued by unwrapping, baking out an AO map ( pure white ambient colour with 2 skylights) then render out a wireframe UV map and a solid color UV map.

Stick the AO, Lines & solid maps into PS. Lines on Screen overlay with 80 opacity, cut out the solid sections for the solid UV map then stick the AO map on multiply between them. (LINES ->AO->SOLID)

This means I can work below the AO, lines and cut out solid UV ontop. This makes texturing really clean and fast. To get the normal maps I've been using Ndo2 which is basically crazy bump but much easier to use in my opinion. I did use the normal maps to get spec maps for some assets but during recent texturing I've decided to make the spec maps myself instead. This is mainly down to some of the assets having multiple texture types therefor I had to adjust the spec & gloss levels by hand.

Here's a pic of what I have atm. Almost finished with modelling and texturing, lighting still needs alot of work though.