Sunday, September 01, 2013

Starting The Poly Count Challenge

So its Sept 1st, exacly 1 month till we're back at uni and also the start of a new Poly Count Noob Challenge. You can find the thread HERE

Unfortunately the concept I thought was going to be picked didn't which means I have that concept full blocked out for no reason but never mind. I guess its better this way because now I can see how fast my workflow is compared to others as we all started today.

The concept chosen was this

I was unable to get started till late in the day due to various reasons but I've managed to get a decent enough start I think. Half of it is currently blocked off at the moment but I may add alittle more before I hit the hay. Piping is going to be a nightmare as I suck at it, not to mention the spiral stairs that seem to be abit wonky from the concept.

My current progress (Day 1)

Plan for the next few days is to get this blocked off completely, export it into UDK so I can check the scaling and what not then maybe start looking at making the assets and learning how to handpaint...sigh